StarCraft enhanced on its predecessor Warcraft II, which highlighted two quite related playable factions, by introducing asymmetry among the units and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered from the lesser-acknowledged 1996 SSI release War Wind. The unit types accessible to Each individual race determine its racial identification. The Protoss can area potent and expensive warriors and equipment, when the Zerg rely on sheer figures and 다이어트 speed to overwhelm their opponents.
We realized that our Terrans ended up destined to be rough and filthy. We realized we desired the Protoss to becomenot savage, exactly, but primal, and impressive. And we understood we desired the Zerg to swarm."
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